Im growing everyday - trying to graduate from noob- but collisions I am still struggling with
I am growing from a noob to noob-vice, hopefully soon to novice, I struggle to discover why some of my collisions dont register.
usually its because I screwed up and their collision shapes never touch.
Then I have problems like I spawn an instance directly onto a objects origin, and the objects cannot see each other. Does an object have to move into a collision shape, or should a spawn directly into the shape work?
When I say spawn I mean
The objects then appear in game where I want them to spawning right onto the other object, but even though they overlap there is no signal of area enter. But other areas that "move" into collision via a path all seem to signal collide just fine.
I have watched several videos about this and usually I can get it to work - by aping tutorials and slowly grasping what im doing with time. Earlier today XYZ explained to me about local vs global space in calculating distance_to. I don't think is related but maybe
But I dont grasp how two objects in one scene- both spatial with area and collision cube shapes with signal of area enter set and the script connected would not signal a collision. Using simple terms could someone educate me how these collisions work and why they would not work.
I know I ask lot of questions and I really appreciate your patience. I try and work all this out and research in internet but much of the time I am not finding answers I can grasp, and I am trying not to lose too much of my remaining time to get things done.