Good Tutorial for Procedural Terrain?
Making an fps game and am either going to do something mission based, or a survival game. I really want to do a simple survival game based on not dying and not running out of power but...
Survival games really need randomly generated terrain, and I'm not sure how to do that. I realize it's a perlin noise heightmap for the mesh and then the heightmap is color coded for figuring out what should be what terrain etc, but I don't know how to code it.
Are there any good tutorials for how to do this in Godot?