Stopping Pirates and Hackers?
I've been doing a little digging around on what can be done about hackers and piracy, though mainly through another game engine. A few concepts that were brought up for this - offline was password protection for game data, and an online was saving the data through a server- which would be the best option if you could afford it. I'd like to build games for android or IOS, but I want to make sure that, when I ask for the players to watch an add or purchase an item, they couldn't simply hack into the game and steal it. Are there other options I am unaware of? Does Godot offer features on this? While I didn't add any tags for this, I would program in GDScript, if it matters.