This is our current project: Ineth!

azagayaazagaya Posts: 24Member

We've been developing this game for a while. It's still far from being complete, but we are working hard on it.

The game is a pixel-art metroidvania, with some challenging platformers and some puzzles. You have to find charms, items, and speel to be able to advance in the quest.

I'll leave here some links for those interested :)

Steap Page: https://store.steampowered.com/app/1703540/Ineth/
Twitter: https://twitter.com/MeanlightStudio
Discord: https://discord.com/invite/GsQZdq9k?utm_source=Discord Widget&utm_medium=Connect
Youtube:








You can also play a pre-alpha demo here: https://azagaya.itch.io/ineth

I'm looking forward to hear what you think about the game!


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Comments

  • xyzxyz Posts: 41Member

    Playing it right now. It's challenging but very playable. Great atmosphere too. Will report bugs if I encounter any.

  • azagayaazagaya Posts: 24Member

    @xyz said:
    Playing it right now. It's challenging but very playable. Great atmosphere too. Will report bugs if I encounter any.

    Thanks! I really apprecaite the feedback!

  • fi-lefi-le Posts: 29Member

    Very nice looking, I love it!!!

    Are the Celeste vibes on purpose, because if yes it's working :^)
    The music is also beautiful. Props to Mr.Potenzoni, is that right?

    As for bug reporting:
    It lags, like a lot. I imagine this wouldn't be as much a problem with a non-web version, but I do have a few hypothetical suggestions for fixes. Do you happen to have load() calls anywhere? If yes, maybe replace them with preload(). Other than that, it's a bit weird the music also stops when it lags... if it isn't already it might help to load the music as a singleton.

    All the best with your game, folks!

  • azagayaazagaya Posts: 24Member

    Hi @fi-le ! thanks a lot for the feedback!
    Yeah, it only lags in html build. About the suggestions, we are using preload always, and music is already managed by a singleton. Thanks for the advice though.
    What is causing the lag in html is surely the shaders and particles. We are not caching them yet, but we are going to address that issue soon. Anyways html is not a target platform, we just uploaded an html build for testing purposes. You can download the binaries if html build is giving you too much problems!

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