VehicleBody wheel's are bouncing indefinitely

Hi everyone!
I want to create an arcade racing game and I figured that Godot's built-in VehicleBody + VehicleWheel will be enough for my job as I'm not in pursuit of realistic handling.
My issue is the car seems to bounce forever regardless of what suspension setup I'm applying for the wheels. See the attached GIF.
I'm working with realistic weight (1200 kg car weight) and proportions (4.5m car length). I can get rid of the camera shake by uping the damper and rebound values over 50, but the wheels still jitter. Does anybody has a "magic formula" for suspension settings?
Thanks a lot!
Steve
Comments
Try tweaking the VehicleBody and VehicleWheel's properties according to the values suggested in this proposal: https://github.com/godotengine/godot-proposals/issues/2217
Thank you for the reply! My issue was not actually with the suspension setup, but the ground surface as @BastiaanOlij mentioned here: https://github.com/godotengine/godot-proposals/issues/2217#issuecomment-771167247
I'll see if there's an open bug about this and if not I'll send in one. What fixed the issue was I had to generate a Trimesh Collision Sibling for the large ground I have in my project.