Is it possible to align texture in a MeshInstance?
Hello, I'm making a 3D Horror game, and I'm using a GridMap to build the actual location. I am applying a texture to a MeshInstance using a Spatial Material -> Albedo -> Texture. But when I put the texture it stretches over it and doesn't look right. Is it possible to align the textures some way or do I have to make the 3D model myself?
^ Texture i'm trying to put on
^How it shows up