I'm currently developing a local pvp brawler with godot. I'm a dev, not an artist so the assets (except the gorgeous blob ;p) are coming from itch.io (for more coherence, from the same artist). I've also integrated neat shaders from pend00 (https://godotshaders.com/author/pend00/). The gameplay is loosely inspired from jump'n'bump (but a bit more fast paced). So far, I've managed to code main gameplay, two "finished" levels, one "placeholder" avatar (The Pink Blob).
Working with godot has speed up a lot of stuff. I still have to insert more content, polish menus (lots of placeholder graphisms), add controller support (for now, gamers share keyboards, which can be convenient if you connect more than one keyboard to your computer).
Here are screenshots from the two "finished" levels.
My 8yo daughter is currently my main feedback (and the fact that she's enjoying the game is a good sign for me. Her suggestions are very insightful too !).
I hope to post back some animations or videos in the future.
The Casual Garage Coder