Mario 64 Face
Not VR, just controller/buttons
Just wondering if Godot is capable of doing this and Is there any demo out there for something similar, Thanks
There's a lip sync demo here that uses blend shapes for animation:
Thanks, but I'm thinking of real time mesh manipulation after the game run, using mouse to click and drag out vertexes for example
I don’t know if there is any demo for it, but you might be able to use the MeshDataTool to manipulate the vertices in a 3D model based on some form of input.