Mario 64 Face Mesh manipulation

GowydotGowydot Posts: 122Member

Mario 64 Face
Not VR, just controller/buttons

Just wondering if Godot is capable of doing this and Is there any demo out there for something similar, Thanks

Comments

  • fire7sidefire7side Posts: 882Member

    There's a lip sync demo here that uses blend shapes for animation:

  • GowydotGowydot Posts: 122Member

    Thanks, but I'm thinking of real time mesh manipulation after the game run, using mouse to click and drag out vertexes for example

  • TwistedTwiglegTwistedTwigleg Posts: 5,348Admin

    I don’t know if there is any demo for it, but you might be able to use the MeshDataTool to manipulate the vertices in a 3D model based on some form of input.

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