Why all objects play animation in the same time?

mc ridemc ride Posts: 13Member
in 3D

Hi everyone! Maybe it's a simple question but i have no idea how to fix it. I need that ONLY one object plays own animation when i collided with it,then other, and etc. In code am trying to call method for one object. But they play animation together at same time. Why? It is a differnt objects in the scene tree.
Can you help me?

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  • LuanSantos95LuanSantos95 Posts: 31Member

    Which object/node is your "ray_fw"?

  • TwistedTwiglegTwistedTwigleg Posts: 4,621Admin

    Looking at the GIF, it looks like they are all getting the animation change as soon as the forward raycast collides. My hunch is that it's because they're all instances, so they are all connected (directly or indirectly) to a single point and that single point is what is sending the animation to all of the blocks. Do you have any signals or anything connected?

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