godot 4 won't load project

FthzrsFthzrs Posts: 6Member
edited June 11 in General Support

Can someone help me with this, i want to test godot 4 :

Godot Engine v4.0.dev.calinou.7e1a6befd - https://godotengine.org
Vulkan API 1.2.162
WARNING: GENERAL - Message Id Number: 0 | Message Id Name: Loader Message
        ReadDataFilesInRegistry: Registry lookup failed to get layer manifest files.
        Objects - 1
                Object[0] - VK_OBJECT_TYPE_INSTANCE, Handle 91687440
     at: _debug_messenger_callback (drivers/vulkan/vulkan_context.cpp:154)
Using Vulkan Device #0: AMD - AMD Radeon(TM) Graphics
- Vulkan multiview supported:
  max views: 6
  max instances: -1
- Vulkan subgroup:
  size: 64
  stages: STAGE_VERTEX, STAGE_TESSELLATION_CONTROL, STAGE_TESSELLATION_EVALUATION, STAGE_GEOMETRY, STAGE_FRAGMENT, STAGE_COMPUTE
  supported ops: FEATURE_BASIC, FEATURE_VOTE, FEATURE_ARITHMETIC, FEATURE_BALLOT, FEATURE_SHUFFLE, FEATURE_SHUFFLE_RELATIVE, FEATURE_CLUSTERED, FEATURE_QUAD
  quad operations in all stages

Project is missing: D:/GODOT/4.0 unstable/Test/test1/project.godot
Removed 1 projects from the list, remaining 0 projects
Editing project: D:/FOSS_APPS/Godot/godot-windows-nightly-x86_64/project/test1 (D:::FOSS_APPS::Godot::godot-windows-nightly-x86_64::project::test1)
Godot Engine v4.0.dev.calinou.7e1a6befd - https://godotengine.org
Vulkan API 1.2.162
WARNING: GENERAL - Message Id Number: 0 | Message Id Name: Loader Message
        ReadDataFilesInRegistry: Registry lookup failed to get layer manifest files.
        Objects - 1
                Object[0] - VK_OBJECT_TYPE_INSTANCE, Handle 93843328
     at: _debug_messenger_callback (drivers/vulkan/vulkan_context.cpp:154)
Using Vulkan Device #0: AMD - AMD Radeon(TM) Graphics
- Vulkan multiview supported:
  max views: 6
  max instances: -1
- Vulkan subgroup:
  size: 64
  stages: STAGE_VERTEX, STAGE_TESSELLATION_CONTROL, STAGE_TESSELLATION_EVALUATION, STAGE_GEOMETRY, STAGE_FRAGMENT, STAGE_COMPUTE
  supported ops: FEATURE_BASIC, FEATURE_VOTE, FEATURE_ARITHMETIC, FEATURE_BALLOT, FEATURE_SHUFFLE, FEATURE_SHUFFLE_RELATIVE, FEATURE_CLUSTERED, FEATURE_QUAD
  quad operations in all stages

ERROR: Condition "err" is true. Returning: ERR_CANT_CREATE
   at: swap_buffers (drivers/vulkan/vulkan_context.cpp:1731)
ERROR: Condition "err" is true.
   at: flush (drivers/vulkan/vulkan_context.cpp:1607)
ERROR: Condition "err" is true.
   at: flush (drivers/vulkan/vulkan_context.cpp:1607)

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Comments

  • TwistedTwiglegTwistedTwigleg Posts: 4,440Admin

    Looking at the error message, I think the issue was Godot couldn't initialize Vulkan correctly. Does your graphics card support Vulkan 1.0?

  • MegalomaniakMegalomaniak Posts: 3,671Admin

    Windows? Try running vulkaninfo in cmd/powershell

  • FthzrsFthzrs Posts: 6Member
    edited June 12

    @Megalomaniak said:
    Windows? Try running vulkaninfo in cmd/powershell

    This is what i get ( i don't know anything about this stuff ) :

    *character limit

  • Erich_LErich_L Posts: 54Member

    Are you using windows 7? Also could be old nvidia drivers.

  • FthzrsFthzrs Posts: 6Member

    @Erich_L said:
    Are you using windows 7? Also could be old nvidia drivers.

    Windows 10, with AMD Radeon Graphics (integrated), after using DDU and reinstall the driver, finally it's loaded. So, i assume this is due to bad drivers configuration (or directory maybe).

  • FthzrsFthzrs Posts: 6Member

    Thank you everyone for helping me (for now, there's a chance that the problem will reappear). Have a nice day :)

  • MegalomaniakMegalomaniak Posts: 3,671Admin

    @Erich_L said:
    Are you using windows 7?

    Not sure what that has to do with anything, vulkan is supported under windows 7. In some instances even DX12(not ultimate) is, via the api layer.

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