Issue with scaling collision shapes

FireCatMagicFireCatMagic Posts: 2Member

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  • dotteddotted Posts: 258Member

    My first thought is to try a rigid-body as a kinematic instead if you intend to modify a body. The reason for this is static bodies are assumed to be just that in bullet and perhaps in godot as well and that may include not 'handling' changes to its dimensions in its simulation.

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