Random Shadows not disapperaing

TintorionTintorion Posts: 3Member
edited April 9 in 3D


Hey, I imported my Charakter from Blender to Godot as a glb file and after opening it I relized, that there are shadows on it, that dont match the lighting of my scene. I tried UV Unwrapping it but that didnt help and the shadows still remained.
Is there a way to get rid of those shadows?

Comments

  • MegalomaniakMegalomaniak Posts: 3,549Admin
    edited April 8

    Make sure you don't have any edit: unwanted /edit inverted surface vertex normals.

  • TintorionTintorion Posts: 3Member

    I recalculated them to the outside but the problem with the shadows is still there.

  • MegalomaniakMegalomaniak Posts: 3,549Admin

    Then you might have duplicate geometry and/or your normalmaps possibly have some issues.

  • TwistedTwiglegTwistedTwigleg Posts: 4,277Admin

    It may be that you need to flip the green channel in the normal map, as it could be for DirectX instead of OpenGL. You should be able to do this in a image manipulation program like Photoshop, Krita, or Gimp.

Leave a Comment

BoldItalicStrikethroughOrdered listUnordered list
Emoji
Image
Align leftAlign centerAlign rightToggle HTML viewToggle full pageToggle lights
Drop image/file