question about 2D level creation in GODOT
Hey, I am new in GODOT, and in all courses I noticed that process of level creation is like ceate level_template file and then copy it and create new scene/levels in GODOT editor, copying actors/scenes and draging,moving them around. I am not sure but for me its kinds not comfortable tool, like I am pretty sure that is way to create level editor in GODOT but from the other hand it is not necessary to create it to every game I make. For example I make a mobile game, not already full completed but wow it works well, the problem is I loose all energy and motivation when I have to make a levels to it, its so messy in GODOT, does GODOT really dont have any plugin or option to make a levels in more clean and comfortable way? I hope you understand what I mean, it just not really cool to dragging, and looking for specific objects in whole app tree, then copy them 100 times (for example coins to collect by CTR + D), it should be more smooth.