Simulating a Car with a RigidBody (no VehicleBody or VehicleWheel)
I have been writing a thread on the forum I hail from, GTPlanet.net, about the things I've learned and resources I've collected while developing my own driving simulator prototype in Godot, GDSim.
Godot is an incredible tool, and I want to contribute to the community as a way of saying thanks. Since I have already prepared the thread on GTP, with admin approval, here are the links to my thread and each of the entries in it for anyone seeking insights on making a driving/racing game:
I hope others will find it useful for getting better results than with the VehicleBody and VehicleWheel nodes.