GDSim - Bespoke RigidBody-Based Driving Simulator
Download link here:
Finally, it is time to introduce my project. GDSim will serve as the demonstration platform for the ongoing development on my own driving/racing simulator, with a powertrain simulation, suspension model, and tire model that elevate it above the built-in VehicleBody and VehicleWheel nodes.
I have noticed some talk in Godot spaces that the VehicleBody and VehicleWheel nodes are inadequate, and that there are not many resources for 3D driving/racing games. I hope to pay back the Godot community for providing such a powerful and versatile game development platform by sharing things I've learned along the way in this endeavour.
I have already begun that effort on my "home" forum, GTPlanet.net. Take a look to see my explanation of the some of the framework for the suspension and tire model.
I may cross-post my write-ups or post links to new entries along the way; whichever the admins prefer, I suppose (
First, if you enjoy cars and driving/racing games, please download and try my project. I hope you enjoy drifting the Works Blackjack as much as I have in playtesting!