VR Mobile Stereoscopic overlapping eyes
Using Godot version 3.3 rc7 mono (tried with several mono releases)
I understand that by default the stereoscopic arvrcamera should split in half the screen, the same size per eye, but by default the left eye is overlapped:
In the end I have change the values to MVRI.Oversample = 1.3f; mVRI.Iod = 7.15f; And tried several 16:9 resolutions in a Window and in the Device.
Why is overlapping by default?