Is it worth syncing game state across devices for a small puzzle game?
I have been developing a small game that implements an unusual sudoku variant. Initially my own desire was to have a simple game that doesn’t care about the outside world and didn’t dial out for anything.
But everyone I talk to says “leaderboards”, so I’m looking at them... and along with it is the ability to save state in the cloud so that users can pick up any device, sign in, and play.
But... the game is so simple...
There is some power-up / achievement / level unlocking, but that really just comes from playing the game anyway. The worst that would happen is you delete the game from the device and download it again and have to play from the start to unlock levels and stuff again — which, given the relative simplicity of the game is probably not an issue?
Would it be a waste of my time to implement this feature now?
Or should I have my beta testers tell me whether they ever find themselves wanting the feature?
(I’ve never published a game like this before...)