Play VideoPlayer control node audio in 3D space
So I have a Viewport Material and a video playing from VideoPlayer control node.
Viewport Material assigned to a Sprite 3D. restart video with a signal call.(looping)
This all works fine. My issue is I would like if I could send the audio to a AudioStream3D node or otherwise have the audio play in 3D space where the Sprite 3D is located. One workaround I can think of is extract the audio and have them separate but I don't know if that's necessary.