The CollisionObject2D's mouse_entered signal cannot be triggered in editor
I have a scene that has a signal mouse_entered. When i move the mouse over the circle it will change color to red.
but when i add it to editor, it cannot be triggered in editor
this is my code for add view in godot editor
_graph_editor_view = preload("res://addons/event_chain/editor/view.tscn").instance() #_graph_editor_view.undo_redo = get_undo_redo() _panel_button = add_control_to_bottom_panel(_graph_editor_view, "Event Chain Graph Editor") _panel_button.visible = true
I think the problem is godot editor's mouse_filter is stop or pass, so i cannot get the signal.
Of course this is just what I think, if there are other possible reasons, please let me know.
My question is how should I get this signal in editor.
i need your help please,thanks a lot.
In order to better illustrate the problem, I provide a demo as attach