Random generation that is consistent between save files.
In this game there is a language you need to decipher and the language is represented through symbols. However I feel the game would have no replay value if the symbols meant the same thing everytime so I want the language to be randomised (as well as certain quests)
I'm a godot newbie and I've coded before but it's been a while. I know I need to use some sort of array but I'm not sure how to go about randomising the language and quests but have it remember and not randomly generate something different whenever the level is loaded or the game is closed.
Am I missing something simple like having the code skip over the generation if its recognised it's already been activated once?