Transparent BG on main viewport no longer pass through mouse event.
So before i open a bug report, i want to ask this here.
So with Godot 3.2.1 i can make something like this video.
Basically I make the game bg transparent, then when running it i can interact with the windows opened behind the game.
So, when I open this project again with Godot 3.2.2 (also 3.2.3 rc 6) it cannot do that anymore.
AFAIK, the big change from 3.2.1 to 3.2.2 is 2D batching, is that the reason?
So, is it a regression? Or the devs remove this feature? Or I have to do something to do this input behaviour for 3.2.2?