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[C#] Acces Extends property of a collision shape2D

Hey Guys,
I want to use the extends property of a collision shape2D for the position of a raycast2D. I tried several options from the docu but didn't get to work. How to do this? Is this possible in C# like in GDScript? Or ist this a bug?

Best regards

Comments

  • TwistedTwiglegTwistedTwigleg Posts: 3,136Admin

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  • Okay, account is confirmed :)

    Best regards.

  • No one has a clue?

  • boruokboruok Posts: 18Member
    edited September 13

    @slime91 said:
    No one has a clue?

    CollisionShape2D collision = (CollisionShape2D)GetNode("CollisionShape2D");
    RectangleShape2D rectangle= (RectangleShape2D)collision.Shape;
    // do something with rectangle
    

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