as the title suggests when I bring the model into the scene its only massive and I dont know how to get it to the correct size
How did you export it and what units were you using? By default, Godot uses 1 unit = 1 meter. Some 3D modelling apps my allow you do adjust the scale on export in case they are in different units (for example, I think Unreal Engine uses 1 cm).
Hello, I dont know I wanted to use a ready made 3d model since Im still learning but it seems to be every gltf file format seems to make a massive model Im not sure why
Most have probably been exported at such size, since they either target being used in max/maya or unreal engine. A free solution would be to use blender, import into it and export out with resizing enabled in the importer and exporter.
You would likely have to read up on documentation for the importers and exporters, but if you won't be modifying the assets then you shouldn't really need to learn any other aspects of blender.
Thank you very much, been banging my head around on why it does this didn't know godot has a different system.