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Is it possible to use PlayFab with Godot?

Hi! PlayFab is a very nice platform and I wanted to know if it is possible to use it with Godot?

Here is the options: https://docs.microsoft.com/en-us/gaming/playfab/sdks/

If it is possible and someone with more experience could give a little tip: How would you set up the api? Is it with C#?

Thanks in advance!

Comments

  • TwistedTwiglegTwistedTwigleg Posts: 3,129Admin

    Welcome to the forums @rafael79!

    I would guess that something like PlayFab would need to either be used via GDNative, or through the Mono API so the C# library can be used. For GDNative, I would recommend looking at the C++ tutorial on the Godot documentation and making bindings for the C++ PlayFab SDK. For Mono/C#, I would look at seeing if you can get PlayFab loaded as an external C# library or by loading it as a C# Nuget library (Godot documentation).

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