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Godot games and MacOS notarization

SimonTheSorcererSimonTheSorcerer Posts: 7Member
edited September 2 in General Support

I have very little experience on that matter, but I have noticed on game jams that mac exports from godot cannot be opened in recent versions of MacOS, not directly at least. One has to be a paid, registered developer and sign the applications with Apple.

I was wondering if anyone has done this with a game from Godot. Is it doable at all? Is it difficult to do? Could someone easily do it for a steam game as well as game jam games?

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