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Unable to import the complete car from blender

UnknownUserUnknownUser Posts: 0

Hi,
Im trying to import the car from blender to godot (3.2.2 stable) via gltf format.Post import i find that the car body has right side but not the left portion of it.

In blender the car is in good shape.
Link for the car blender file https://static.free3d.com/models/1/xihu59td0bnk-AudiR8Spyder_2017.rar

What is that i'm missing.?

Best Answer

  • TwistedTwiglegTwistedTwigleg Posts: 3,129
    Accepted Answer

    Welcome to the forums @UmaShanker!

    I have not downloaded the 3D model to look at it in Blender, but my guess is that it is using a Mirror modifier, and when exporting the modifier is not applied and therefor only half of the car is shown. I would check the car body mesh and make sure to apply the Mirror modifier or check the apply modifiers checkbox in Blender when exporting the GLTF file.

Answers

  • TwistedTwiglegTwistedTwigleg Posts: 3,129Admin
    Accepted Answer

    Welcome to the forums @UmaShanker!

    I have not downloaded the 3D model to look at it in Blender, but my guess is that it is using a Mirror modifier, and when exporting the modifier is not applied and therefor only half of the car is shown. I would check the car body mesh and make sure to apply the Mirror modifier or check the apply modifiers checkbox in Blender when exporting the GLTF file.

  • Thank you . It solves my issue :)

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