Create/alter shape of 3D colliders programmatically?
I'm quite new to godot. I see that the Collision Polygon class says it is editor-only, and changes made during gameplay will have no effect: https://godot-es-docs.readthedocs.io/en/latest/classes/class_collisionpolygon.html?highlight=polygon
Is there an alternative to this for making 3D Colliders programmatically? For example, to programmatically generate many Box Colliders and alter their shape on-the-fly with a gdscript?