Hardquit when loading large .WAV files

zandmanzandman Posts: 1Member
edited August 19 in Audio

Hi all,

I'm currently creating a music system within Godot, but the application always seems to hard quit when loading in (large) audio files. I believe ~15mb files were able to pass through, but ~30mb and above are creating problems. Any idea what might cause this, or how to fix it? Thanks in advance.


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