Godot version manager
Scenario: I sometimes need to switch workstations when working on my Godot project, and beyond the
config_version stored in
project.godot, would like a way of ensuring I'm using exactly the correct version of Godot when editing it.
To get this environment parity in my projects, I normally run them from Docker - but given that (Linux) Godot needs X to run, I'm thinking of getting something more like rvm to manage Godot versions.
This lead me to asdf, which is more agnostic.
So, if I went ahead and developed a Godot plugin for asdf, would anyone use it?