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Godot version manager

snoopdouglassnoopdouglas Posts: 2Member

Scenario: I sometimes need to switch workstations when working on my Godot project, and beyond the config_version stored in project.godot, would like a way of ensuring I'm using exactly the correct version of Godot when editing it.

To get this environment parity in my projects, I normally run them from Docker - but given that (Linux) Godot needs X to run, I'm thinking of getting something more like rvm to manage Godot versions.

This lead me to asdf, which is more agnostic.

So, if I went ahead and developed a Godot plugin for asdf, would anyone use it?

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