Can't import shaders/textures to Godot from Blender 2.8
This is the original model in blender:
And the result:
I think i might have missed some step but not sure of which one, i followed the tutorial video on how to import and other similar guides but the results is the same. Any ideas of what i'm doing wrong?
Looks like my model not importing shader and textures correctly, also i treid to assign them manually but still looks the same.