File Dialog failing to work on Build
Starting to get really discouraged from working with Godot as this is the second project I've worked on that came to a blind failure upon trying to build. But enough of my whining.
I'm making a little dialog reader application. Trying to apply knowledge I've been building up about working with control nodes in godot and making a UI. The project works perfectly fine in the editor, no errors, no particular problems to note. After building the project it just plainly fails to function - no errors, no sensible reason why it might be failing. I've tried seeing if it was the dynamically loaded resources coming to bite me again but it isn't even giving me a sense of that problem (ie: trying to find a file that isn't where it thinks it is).
I am using a FileDialog to open up packed in .txt files in order to load the data and populate the reader. In editor - nothing about seems to pose a problem. Upon build - the Open button seems to absolutely not function. As if the signal completely fails to function.
Is there something I don't know about this node that could cause it to fail? I'm hiding the input portions of the interior vbox to prevent traversing of folders or typing in of other file names, and it doesn't cause any problems in editor.
I have a feeling it might be because I'm using the FileDialog to open up resource files, but if that were the issue why would the list populate? I just don't understand what is going on here. There's no error and there's no response from clicking the Open button (nothing prints to the debug window and it should be printing the path).
I mean - I get I'm not using 'the best application for the job' here, but I'm trying to make tools for people with the Godot engine to try to get a feel for making less-common applications with it and I'm starting to feel like i'm wasting my time.