Look_at not turning enemy towards player
I'm trying to get a simple enemy in my game to look at and track the player as it walks around.
Here a snippet of my code:
And here's what's happening:
It almost looks like the target for the look_at is not the character's position, but instead a multiple of the position - or something along those lines. I'm very new to Godot so unfortunately I'm a little lost right now.
Any help is greatly appreciated!