Kotel Ne Gori

derevotyanderevotyan Posts: 47Member
edited November 2020 in Projects

Become Kotel and save abducted princess Durka.

First Person Shooter where you punish your opposition with rakes.

Steam Page (Demo Version Present)

Note: there is terrible confirmed core engine issue preventing game to be released
https://github.com/godotengine/godot/issues/40059

Long Trailer:


Tags :

Comments

  • HippoHippo Posts: 139Member

    That trailer was an experience and a half.

  • derevotyanderevotyan Posts: 47Member

  • cyberealitycybereality Posts: 1,153Moderator

    LOL, what a crazy trailer.

  • derevotyanderevotyan Posts: 47Member

    Alpha Beta Gamer

  • derevotyanderevotyan Posts: 47Member

    muzzleF (Russian)

  • derevotyanderevotyan Posts: 47Member

    Thanks to build by Gramps that features issue 40059 fix before it's official integration into godot - the game is prepared for release at 1st of September.

  • derevotyanderevotyan Posts: 47Member

    Game have been released! <3

  • cyberealitycybereality Posts: 1,153Moderator

    Cool. I got the Steam version. Will let you know what I think.

  • derevotyanderevotyan Posts: 47Member

    I had an awesome idea of adding new feature for incoming patch:
    Every time cutscene changes character or when the player dies - the color correction gradient is replaced by new.
    But color correction doesn't work well with awesome glow effect
    https://github.com/godotengine/godot/issues/42421

  • GeuzGeuz Posts: 3Member

    Your games are awesome. <3

  • derevotyanderevotyan Posts: 47Member
    edited October 2020

    Fidelity update:
    +Major improvement to visual effects
    +Ambient sounds (you can hear more Kotel)
    +Boss got bigger hitbox and his attack is easier to spot now
    +Kotel Crosshair

    removed broken glow effect until next patch

  • derevotyanderevotyan Posts: 47Member

    Even more fidelity patch:
    * DOUBLE JUMP INTRODUCED
    * More visual effects
    * Backvocals improved for last stages
    * Vladik is more family friendly now

    Here are some abhorrently proprietary Steam keys for forum users:
    FJ9L9-F7MJM-TGFG7
    CZ2TC-VHDAX-5B3KB
    C7XVA-M3YPM-2GK2D
    X0AFX-8TJGP-878AR
    V922Z-6NABT-I2AJ3

  • derevotyanderevotyan Posts: 47Member

    New Patch is live:

    • Vladik now does not hides in cutscenes - he follows Kotel on rescue mission
    • Boss wing effect fixed
    • Dancing shark at final map
    • More bricks
  • derevotyanderevotyan Posts: 47Member

    New Patch:

    • New shading
    • Improved checkpoint notification effect
  • derevotyanderevotyan Posts: 47Member

    New extended trailer!

  • This game looks amazing!

  • derevotyanderevotyan Posts: 47Member

    Patch 1.2:

    • better checkpoint visual effects (light gers red, camera fov changes and some objects reverse gravity)
    • text now have animation shader
    • missing Vladik fixed (checkpoint id was not reset to correct value at start of map, so Vladik did not spawn when he should)
    • more effects to portable flashlight
    • new transition effects (camera fov and screen shutter slider)
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