Godot crash: ERROR: _parse_connections: Condition "!common_parrent" is true. Continuing.
Hello! I imported an animated and rigged 3D model in Godot, in GLTF format. Due to the fact that I couldn't use the gltf model as a mesh for my kinematic body, and the fact that the imported model was a whole scene, I decided to replace the old capsule shaped "Player" scene with this new 3D human model.
The imported scene was by default of spatial type, so I transformed it in a kinematic body. Then, I copied the code from old "Player" scene to new "Human - Player" scene. I added a camera and a Raycast. Then, I ran the main scene.
As soon as I entered the game, the game crashed, and crashed so badly that my laptop stopped working. I had to hard reboot my laptop.
Next time, I removed the old "Player" scene from the main scene, replaced everywhere in the code "Player" with "Human - Player", and ran the scene again. The same thing happened this time, but I managed to quickly open the Task manager and stop the Godot debugging process. Then I looked in the Godot console and saw these errors:
What should I do in this case?