Hello! I'm new to godot and going to make a thir-person pvp game.
So my question is: does Godot has some box solution for pvp that can just be imported into project and keep me away from tcp and udp?
Like Photon or Unet for Unity?
There's this: https://docs.godotengine.org/en/stable/tutorials/networking/high_level_multiplayer.html
I'm not sure how it compares to Photon or Unet.