Multipart Animation for a Player 2D Jump

TrueSaltireXTrueSaltireX Posts: 4Member
in 2D

I have various parts of a Jump animation loaded in an animated sprite. How do I sequence these to sync with a jump action... should I set them to run in time in an Animation Player or is there a way to call them in code so that they happen at the right points in the jump arc?

The parts are Launch, Mid-air, Crest, Fall, Land and Finish


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