GLTF vs .obj

TudorTudor Posts: 27Member
in 3D

Hello!
When I import a 3D model, with rig and an animation, from Blender 2.8 to Godot, in GLTF format, the model is imported as an whole scene, and I have access to animations.
But, when I import it as in .obj format, the model is imported as a mesh, and I can use it for my player (kinematic body), but I do not have access to animations.

How should I import the 3D model, or what should I do to use the model as player mesh and have access to animation?

Best Answer

  • SIsilicon28SIsilicon28 Posts: 749
    Accepted Answer

    Obj doesn't support mesh animations. You should stick to gltf.

Answers

  • SIsilicon28SIsilicon28 Posts: 749Moderator
    Accepted Answer

    Obj doesn't support mesh animations. You should stick to gltf.

  • TudorTudor Posts: 27Member

    Thank you for the hint! :)

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