How to debug GDNative C++?

jamslamjamslam Posts: 3Member

Hey, I'm starting to use GDNative C++ but I'm having some issues. When ever there is a runtime error in my script the game just crashes and there is no error shown in the godot editor. I tried attaching to process with VSCode (Linux) but the debug log only told me when the process began and stopped. Is there any way to get more detailed error messages for debugging? Thanks

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