how to export 3d meshes FROM godot?
I've imported some 3d meshes from blender into godot for 3d level prototyping and everything works fine as intended, i duplicated and scaled many copies into a rough level layout.
But now it would be very useful to be able to export this "level" back into blender to be able to start modeling more refined assets to scale and placement.
Is there a way to do that in godot?
Thanks in advance.