Collision is disabled when I put a VisibilityNotifier2D in my RigidBody2D. Why?
I made a little game where the player have to push enemy cars out of the screen. But when I put a VisibilityNotifier2D on an ennemy car, the player can no longer interact with them. I tried to do the same on other obstacles, but the collision work. They are all RigidBody with a kinematic Mode. Is it a bug?