Collision is disabled when I put a VisibilityNotifier2D in my RigidBody2D. Why?

BangelBangel Posts: 6Member
in 2D

I made a little game where the player have to push enemy cars out of the screen. But when I put a VisibilityNotifier2D on an ennemy car, the player can no longer interact with them. I tried to do the same on other obstacles, but the collision work. They are all RigidBody with a kinematic Mode. Is it a bug?

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