[SOLVED] How can I access the UV 1 of a CSGBox material with gdscript?
I have a CSGBox with a material using an ImageTexture. I want to be able to scale the box but have the texture remain the same size and repeat to fill the space. My idea was to multiply the UV 1 scale by the same number as the box's transform scale. My problem is that I can't figure out how to access the uv1 from code. How might I do this? Is there another way to scale the box without scaling the texture?