Dynamically change tileset texture
When using a 47 tile texture for auto-tiling, I'd like to be able to dynamically load the whole texture such that the image for every tile changes at the same time. Is there a way to do this? I only see a method to change each tile's texture individually. Alternatively, I guess, I could copy/paste the .tres TileSet file and then change the resource id, but that seems like a less elegant solution. Thanks.