[2D] How to make audio stable on both channels?

XayrusXayrus Posts: 2Member

I'm new to Godot and I started to implement SFX to my project. Problem is, while object moves to left side of screen, SFX is louder on left channel, and vice-versa for right.
Is there a way to disable that?

Script is simple - $SFX.play() and is a part/child of object


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Best Answer

  • XayrusXayrus Posts: 2
    Accepted Answer

    I messed up, I was using 2D audio player, I changed to global one (white) and it's working now

Answers

  • XayrusXayrus Posts: 2Member
    Accepted Answer

    I messed up, I was using 2D audio player, I changed to global one (white) and it's working now

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