Hi All! i bring you my plugins for Godot ^^

in Resources
Hi all! I am new in this forum and nothing better for a presentation than to bring you my godot plugins. You can get it in github (https://github.com/newold3) or in the asset library.
Path Editor: Create or edit curve2D resource with a nice editor
Autotile Editor: Convert tilesets, autotiles and autotiles animated from RPG Maker to tilesets of Godot
(pending approval at Godot Assets Library )
More is coming, stay tuned!
Comments
The autotile importer is pretty useful, but isn't that an expensive approach in terms of resource usage? I've been approaching it by trying to make a code solution rather than an exploded resource solution, so that it would just use the original texture files.
I notice a minor bug in waterfalls - if you have uneven waterfall spacing, such as say
WWW-
-WWW
then you get an artifact in the second row from the first row.
The roofs and walls are also not quite right - at least, as compared to RPGMaker's handling of them. When you have something like:
RRR---
RRRRRR
RRRRRR
---RRR
Then there is supposed to be lines between the two irregular roof sections. Same applies to walls. I found that I had to actually code an exception to the wall and roof handling, rather than just use the same basic code as I had written for the floor autotile... my exception had to check the entire height of the wall/roof to see if it needed to use edges or centers. Not sure this can be solved by just converting to the existing Autotile system.
Out of curiosity - how do you get the animated tiles without creating an AnimatedTexture? AH, I see... by having code embedded in the TileMap. Cool!
Theoretically, it might be possible to get the walls and roofs correct by extending the set_cell functions in the TileMap.