Light2D Alpha texture appearing black?
I'm trying to use Light2D to make an alpha mask for my Sprite so I can make part of it invisible at will. It's enabled and set up as a Mask and my texture is a png with alpha on one half of it. But for some reason the alpha half just shows up as a black square. The white half works and is just transparent. The light and sprite are both children of a KinematicBody if that makes a difference? Any help would be greatly appreciated ^.^'