How can I make the light not display the player's shadow while having a bias of 3?
Anything lower than 3 just causes weird artifacts, and at 3 it casts the shadow of the player like this:
This is where the light is at the moment:
It looks fine if I put the light way further from the drone, but that might give me problems later on.
I've tried cull masking, but it still casts shadows. I am aware that I can just turn off casting shadows, but I want other kinds of light to make the player cast shadows, just not the one on the player.