3d joints (under bullet): Can a constraint function if only one node is configured in it?
I tried it on a rigid body, with a default 6dof. Node_a is locked in place as expected, but i had wondered if manipulating the node's global transform would then apply the constraints as if the joint was setup with a rigid-body in kinematic mode in node_a and rigid-body in node_b.
In short is it possible to have joint constraints operate with only one node? If so, what is the right setup?
Unity's constraints operate this way.