Tilemap Collisions, layers and masks as well, aren't stopping other kinematic bodies
As title suggests, my nodes (tried different nodes in hopes it works) won't get stopped by the collisons from the tilemap.
The tutorials are at the bottom.
I turned on the debug "show collisons" while the game runs and it's indeed highlighted properly but my player/tests don't stop the kinematic/rigidbody (in later tests) at all. I've tried moving the tilemap all over in the scene tree, I started from scratch and even that failed. I've done nothing or extra to suggest I went off the tutorials.
I went and checked out other projects and I was able to make my tilemaps with collision no problem. So, what's so different? Did I miss a simple button that everyone knows that they don't add into the tutorials? I see nothing that says I need to add a line of code or anything more than just adding the collision shape to prevent movement.
Even the Docs fail me horribly: https://docs.godotengine.org/en/stable/tutorials/2d/using_tilemaps.html#collision-shapes
more or less says it should interact immediately, but nothing happens.
Followed several different tutorials:
- which was only 15 seconds of what I needed
https://www.davidepesce.com/2019/10/18/godot-tutorial-7-using-tile-maps-to-create-game-map/ - which is a step by step of what I did
tl;dr: I can't make maps as the tile collision doesn't work with other nodes