help with physics change in 3.2.2 - objects are now ignoring collisions when forced to overlap
If need be I will just roll back to an earlier version of Godot, but I wanted to know if there's any way to make collision work as it did in the past? Prior to this update, both daggers would have collided with the wall, but the second dagger now passes through it completely.
What's going on with the dagger is that when it is thrown its collisions are turned on. These are the relevant lines of code I'm using for enabling collision:
collision_layer = _starting_collision_layer collision_mask = _starting_collision_mask