How on earth does Linear Dampening work (if at all)?
From what I've gleamed from elsewhere, Linear Dampening basically reduces the velocity by the fraction represented by the value.
Problem is, I can't seem to get the feature to work, as even if I set Linear Dampening to 1 (Supposed to be an instant stop), the Rigidbody I'm manipulating does not decelerate at all. Even more worryingly, if Linear Dampening is less than one, I have actually seen the Rigidbody accelerate in a manner proportional to the body's current velocity.
Problem experienced in Godot v3.2.1 - stable_mono_win64 while programming in Godotscript.